In game development, elements of randomness and unpredictability can greatly contribute to the overall gameplay experience. One particular way to introduce such an element is through random moving objects, which add an extra layer of interaction and challenge.

If you’re working with Godot, you may achieve this effect using GDScript, Godot’s native scripting language.

simple player node in godot game

Setting Up Your Godot Game

Before starting, set up a basic 2D game scene inthe Godot game engine. Create a new 2D scene and add aCharacterBody2Dnode for the player character. TheCharacterBody2Dnode is the main element for representing characters who can move around and interact with their environment.

The code used in this article is available in thisGitHub repositoryand is free for you to use under the MIT license.

random moving static objects in godot

Add two child nodes to the player character: aCollisionShape2Dwith a rectangular shape, and aSprite2Dfor the player’s graphical representation.

To add mobility to the character, you can use the following GDScript code:

Define a variable,speed, for the movement speed of your player. The_physics_process(delta)function controls the character’s movement in response to player inputs. Normalize the character’s speed and direction to ensure consistent movement regardless of direction.

Creating Static Objects With StaticBody2D

Next, create objects that your player can interact with. The following example demonstrates the creation of a static object using theStaticBody2Dnode:

Adding a Random Movement Algorithm for Static Objects

Now that your static objects are ready, it’s time to add randomness to your game. To do this, you can use a simple random movement algorithm:

Define the speed of your static object. Also, create a Vector2 direction and initialize it with random values between -1 and 1 for both axes.

In the_physics_process(delta)function, increment the object’s position by the product of its direction, speed, and the time delta, causing it to move in the direction at the given speed.

Random Positions and Trajectories for Static Objects

you’re able to increase the randomness and unpredictability by not only varying the speed and direction of the objects but also their initial positions and trajectories.

Here the speed is a random value between 50 and 150. The object’s initial position is randomly determined within the viewport’s size in the_ready()function and the object’s position is updated in the_physics_process(delta)function just as before.

Adjusting Speed, Direction, and Randomness

You can design more interactive and engaging gameplay by manipulating the speed, direction, and randomness of movement for static objects. You can create these controls using GDScript:

Additional Features for Your Random Moving Objects

While the basic random movement adds an unpredictable dynamic to your game, there are countless additional features you could add to further enhance your game. Some examples include:

Color Variation

Similar to how you randomized the speed and direction of the objects, you can also randomize their colors. This can add a more vibrant and visually appealing aspect to your game. You can do this by changing themodulateproperty of the sprite.

Size Variation

Randomly changing the size of the objects adds another level of difficulty and unpredictability. Players will need to constantly adapt to the changing sizes of objects. You can change the size of an object by adjusting itsscaleproperty:

Object Spawning

Instead of having a fixed number of random moving objects, you could implement a system that spawns new objects at regular intervals or under certain conditions. This could add a new layer of difficulty as the player will need to adjust their strategy as more objects appear on the screen.

Object Lifespan

In addition to spawning new objects, you’re able to also have objects automatically destroy themselves after a certain period of time. This can prevent the screen from getting too cluttered and keep the gameplay fresh.

Interactions

Think about adding specific interactions between the player and the moving objects. For example, collision with certain objects could increase the player’s score, change the player’s speed, or even change the game environment. you may alsoallow the player to jumpwhen standing on a platform.

Best Practices for Adding Random Moving Objects

When adding random moving objects, it’s important to consider a few best practices to ensure a well-balanced, engaging game:

Performance Considerations

Although it’s tempting to add as many objects as possible, remember each object increases the computational load on the game engine. Always test your game on target hardware to ensure the performance is not negatively affected.

Balancing Randomness and Playability

While random objects can add fun unpredictability, too much randomness can lead to frustration. Be sure to test extensively to strike the right balance between challenge and enjoyment.

Collisions and Response

Ensure that the game handles collisions between the player and the objects appropriately. Random moving objects may cause unexpected collision scenarios, so plan for these and test thoroughly.

Visual Clarity

Random moving objects should stand out from the background and other non-interactive elements. This helps players to quickly understand the game situation and plan their actions accordingly. you’re able to alsoadd sound effectsto your objects to make them stand out.

Impact of Random Moving Objects on Your Godot Game

Random moving objects can contribute significantly to making your Godot game more engaging. They introduce an element of unpredictability that keeps players on their toes. Every time a player starts the game, it will greet them with a different configuration of objects, adding to its replayability.

Moreover, as players cannot predict the path of moving objects, they have to remain focused and responsive to navigate the game environment